crispigt.

Demo day push

Final push to get everything demo ready. Yesterday's build held together, but running it as a live performance with several people in at once is not the same as running through it alone, we found a few things that only show up with multiple players.

Did a full run through with the actual demo setup projector, sound, the whole thing, had to to adjust some parameters on the boat to make it work for multiple players. We also quickly created a presentation that we could start with before the demo of the game.

Everything felt pretty good before the demo, happy team, good product. Nothing broke while we played and we knew what to say. The presentation/demo felt good as well, people laught and seemed to enjoy it.

Afterwards Jonas, CTO at embark gave us some great feedback, especially about making the mechanics and story feel meaning full, why are players invested in our game, so we have some stuff to think about before the final presentation. We also convinced him to buy our game if we release it ;)